An automotive-focused project using the power of real-time rendering and Megascans.
Date of Completion:
Layout, Lighting, Lookdev, Animation
This was a personal project which started as a way for me to learn Unreal Engine after coming from a standard VFX pipeline and offline rendering. The experience was especially fun because I was able to incorporate my cinematography interests and VFX skills into the project with much more freedom, speed and efficiency.