An automotive-focused project using the power of real-time rendering and Megascans.


Project type: 


Date of Completion:

Layout, Lighting, Lookdev, Animation
May 2021

This was a personal project which started as a way for me to learn Unreal Engine after coming from a standard VFX pipeline and offline rendering. The experience was especially fun because I was able to incorporate my cinematography interests and VFX skills into the project with much more freedom, speed and efficiency.

Tools used:

Unreal Engine, Megascans, Maya